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Like all of its legends, the weapons of Apex Legends are all viable in different situations. Even though one gun may have more damage per bullet than another, that stat is balanced by influences as disparate as ammo stack size, recoil, and reload time.

Even so, sometimes, it can be useful to know exactly what a particular weapon’s stats are. We’ve compiled the damage stats for each of the game’s weapons here, including related numbers like reload time and qualitative data like available fire modes. These stats assume white helmets for head damage and do not include an attachment or legend passive modifiers (i.e. Fortified). Reload times for many weapons also differ based on whether they’re reloaded while empty or with at least one round still in the weapon. Supply drop weapons have been marked with their original ammo type.

These stats are accurate as of Apex Legends Shockwave, season 22.

All Apex Supply Drop Weapons

Care package weapons always have a chance to spawn in from the neutral care packages dropping at the start of each new ring announcement. Currently, four weapons can only be obtained from the care package, with two usually rotated out each season. The current Mythic care package weapon rotation is as follows:

  • Kraber .50-Cal Sniper (Permanent care package weapon)
  • Bocek Compound Bow
  • Devotion
  • R-99

Additionally, five floor weapons have a select chance to spawn as a Gold variant, fully kitted with level four attachments, interchangeable sight, and any compatible hop-ups. These weapons can be found as natural loot, as the fully-kitted weapon in a hot zone, or have a chance to spawn in from a neutral care package.

The current Gold weapon rotation is as follows:

  • Mozambique Akimbo
  • P2020 Akimbo
  • R-301
  • Rampage
  • Sentinel

All Apex Legends weapons damage stats (October 2024)

Assault rifle stats

Weapon Ammo Body damage Head damage Legs damage Base mag size Fire modes Reload
Nemesis Burst AR Energy 16 26 12 20 Burst (4) 2.7s
HAVOC Rifle Energy 13 29 14 20 Auto 3.2s
VK-47 Flatline Heavy 18 29 14 19 Auto,
Single
2.4s/3.1s
Hemlok Burst AR Heavy 19 30 14 18 Burst (3), Single 2.16s/2.85s
1.75/2.85s (Boosted Loader)
R-301 Carbine Light 13 21 10 21 Auto,
Single
2.4s/3.2s

Submachine gun stats

Weapon Ammo Body damage Head damage Legs damage Base mag size Fire modes Reload
Alternator SMG Light 16 19 13 19 Auto 1.9s/2.23s
Prowler Burst PDW Heavy 15 18 12 20 Burst (5) 2.0s/2.6s
R-99 SMG* Light 14 / 11 (Fall-off) 17 / 13 (Fall-off) 10 / 9 (Fall-off) 30 Auto 1.8s/2.45s
Volt SMG Energy 15 18 12 19 Auto 1.44s/2.03s
C.A.R. SMG Heavy/Light 12 14 10 19 Auto 1.7s/2.13s

*The current care package version of the R-99 has damage fall-off when shooting enemies more than 11 meters away.

Light machine gun stats

Weapon Ammo Body damage Head damage Legs damage Base mag size Fire modes Reload
Devotion LMG Energy 16 22 14 54 Auto 2.8s/3.63s
M600 Spitfire Light 18 25 15 35 Auto 3.4s/4.2s
L-STAR EMG Energy 17 24 14 N/A Auto 2.45s
Rampage LMG Heavy 26 36 22 28 Auto 3.2s/4s

Marksman stats

Weapon Ammo Body damage Head damage Legs damage Base mag size Fire modes Reload
30-30 Repeater Heavy 39-53 62-85 33-45 Six Single 0.33s per bullet
Bocek Bow Arrows 70 / 84 (Hipfire) 112 / 98 (Hipfire) 63 / 84 (Hipfire) 60 Single N/A
G7 Scout Light 33 53 25 10 Single 2.16s/2.7s
Triple Take Energy 63 102 57 Six Single 2.34s/3.06s

Sniper rifle stats

Weapon Ammo Body damage Head damage Legs damage Base mag size Fire modes Reload
Charge Rifle Sniper 75-110
(Based on distance)
135-220
(Based on distance)
68-99
(Based on distance)
Four Single 3.5s/4.6s
Longbow DMR Sniper 55 110 44 Six Single 2.66s/3.66s
Kraber .50-Cal Sniper Sniper 140 252 112 Four Single 3.2s/4.3s
Sentinel Sniper 70/88 (Charged) 126/158 (Charged) 63/79 (Charged) Four Single 2.5s/3.6s

Shotgun stats

Weapon Ammo Body damage Head damage Legs damage Base mag size Fire modes Reload
EVA-8 Auto Shotgun 56 64 56 Eight Auto 2.75s/3.0s
Mastiff Shotgun Shotgun 90 108 90 Five Single 0.9s per shell/1.6s per shell
Mozambique Shotgun Shotgun 45 / 54 (Hammerpoints) 54 / 66 (Hammerpoints) 45 / 54 (Hammerpoints) Five Single, Auto (Akimbo) 1.9s/2.4s
Peacekeeper Shotgun 99 117 99 Five Single 2.5s/3.5s

Pistol stats

Weapon Ammo Body damage Head damage Legs damage Base mag size Fire modes Reload
RE-45 Auto Light 12 /
16 (Hammerpoints)
17 /
22 (Hammerpoints)
11 /
14 (Hammerpoints)
18 Auto 1.5s/1.95s
P2020 Light 21 /
23 (Hammerpoints)
29 /
32 (Hammerpoints)
19 /
21 (Hammerpoints)
10 Single, Auto (Akimbo) 1.25s
Wingman Sniper 45 86 41 Six Single 2.1s /
1.4s (Boosted Loader)

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