An open vault in Midway City draws a crew ready to steal its contents. Likewise, techno-thriller heist game Den of Wolves inevitably attracts comparisons to Payday. Swedish studio 10 Chambersâ upcoming title is a frantic cyberpunk take on the heist genreâand itâs riveting enough even in a pre-alpha build.
Industry veterans Ulf Andersson and Simon Viklund were key players in the Payday franchiseâs first two titles before founding 10 Chambers in 2015. Now, theyâre aiming to return to heist territory and break the mold with Den of Wolves.
We tried out Den of Wolves last month by invitation from the studio, which paid for our travel expenses to San Francisco. The build was still in development, so none of it was finalâbut everything was promising.
Andersson and Viklund bring their Payday pedigree to Den of Wolves. The motto used to promote the game before publicly revealing its nameââback on that heist shitââdrew precisely from that experience, touting it as a âseal of approval or a proof that we can handle that type of game,â Viklund told us in 2023.
Despite the shared heritage, 10 Chambers wasnât making Den of Wolves as a spiritual successor to Payday, he said. We did feel similarities between the gamesâgetting shot at while running away with a bag of cash strapped to your back is the same in Midway City or in New York, and we thought of the heist franchise whenever our drill robot glitched outâbut 10 Chambers also draws from a different well.
The studioâs DNA is palpable in Den of Wolves, and the lionâs share of that stems from its unforgiving debut title GTFO. The two siblings share weapons, gadgets, and mechanics, so thereâs certainly some familiarity between them. The youngest didnât inherit any ultra-hardcore genes, though, so expect a far more forgiving experience.
Den of Wolves arms you to your teeth, and youâll need your gear to make it out with all the spoils. You can get through some of the parts in stealth, but loud heists are also an option. Our experience going loud had a small army of enemies trying to fend us off, with bullets flying from nearly every direction and the occasional beefier target trying to destroy us. The action barely stopped, and any lulls were short-lived and between respawn waves.
Despite being an early build, we could choose from a handful of different guns and gadgets, each more unique than the next. We skipped GTFOâs lethal sentry turrets in favor of deployable shields, which block enemy damage without stopping your shots. Theyâre a strong tool to close choke points and secure revives. The devices stick to walls, too, opening up plenty of options to approach a fight. You can recall them from a reasonable distance, though they can break if they take too much damage. (In our experience, this didnât happen easily.)
Our weapon of choice, the DMR, felt and sounded incredible. It gave the impression of a camera-ready weapon despite being in a pre-alpha build, likely because of its GTFO counterpart. Secondaries didnât feel as good, though thatâs not a surprise given theyâre likely weaker by design.
The gunplay was thrilling enough, but the environments were just as enthralling. We played through two missions: a shorter prep and a heist finale. The setting and the story threads were enough to keep us keen to hear what would happen next, especially because they have roots in Midway Cityâs storylines.
The first mission was similar to a setup job in GTA Online, where we needed to secure a tool to help us in the main event. The final one was a full-on heist, complete with a cinematic escape through a window after blowing up the security bars covering it. In both cases, we had a primary objective and the opportunity to grab bags of cash for extra rewards, so get ready if youâre used to doing greed runs.
If you like co-op shooters, Den of Wolves will appeal to you regardless if youâve played any of the developersâ previous titles. The game left us wanting more even as a pre-alpha build, though 10 Chambers still doesnât have an ETA for an early-access release. For now, fans will have to waitâand Payday and GTFO will have to fill the void until then.
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