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Every Poppy Playtime brings new lore to sink your teeth into, and Chapter 4’s Safe Haven is no different. Uncover what happened to Harley Sawyer, learn more about the mysterious Stella Greyber, and finally learn just how many died in the Theater Incident.

Safe Haven offers a lot of answers to questions centering around its leading antagonist for this chapter, The Doctor. Collectibles in the form of notes and VHS tapes detail Playtime’s dark history, alongside an overview and origin story of our new enemies and allies we’ll meet inside the underground prison complex. Here is where to find all Poppy Playtime: Chapter 4 tapes.

Poppy Playtime: Chapter 4 – All VHS tape locations

Unlike previous installments, Safe Haven‘s tapes are relatively easy to find, but it is hard to device where you can watch them. The tapes aren’t always positioned near their corresponding VHS player this time. Therefore, you may find yourself hanging onto a few tapes along the way, but this is completely normal. Always look at your surroundings if you spot a colorful VHS set or tape, as you’ll likely find one near the other. You have multiple chances to pick up tapes if you previously missed them, meaning you don’t need to rely on various playthroughs to find them.

What’s great is that you can load a previous autosave, letting you easily move around the map if you’re looking for a particular tape. However, you cannot interact with objects or insert power cells and tablets when you load an old auto-save, making it impossible to grab tapes behind locked doors.

To make life a little easier, we’ve also outlined the objective that will appear on your screen when you pick up each tape. Here are all the tape locations, shown in chronological order.

Grab-Pack Flare Gun Tutorial

Objective: Investigate the Control Room.

As you approach Checkpoint 1A, enter the ajar room to the left of the giant yellow doors. The first tape is on the office chair, to the right of the purple VHS player.

Break Time

Objective: Find another way into the prison.

After picking up the train key from atop the train cars, you use it to access the conductor’s office (the door to the left of the dead conductor, lying on the floor, close to the three steps). Upon entering, check the unit on the wall to your left, where the tape is on the top shelf. You can insert this in the VHS player in this room to tick it off your list. You need to enter this room regardless to progress.

Warden Office 8/8/1995

Objective: Escape the prison.

After fighting off Nightmare Critters in the Prison Cell Block, you make your way to the control room. Ollie will try to talk to you, but the static interference distorts his sentences. You’re meant to use your red Grab-Pack hand to progress, but take the time to explore the four rooms behind the large control room. You probably noticed the locked room at the back with a strange device above it.

Go into the room to the left of the locked door and pick up the tablet on the office chair. Insert this into the device above the door to enter this room. You can grab the tape on the table (or jump and reach it with the Grab-Pack through the broken glass on the door).

The Doctor

Objective: Avoid detection from Yarnaby.

You move through the ventilation shaft after sneaking past Yarnaby while Doey distracts him. As soon as you drop down, you can walk over to the aisle ahead of you, just left of the cloth-covered wire fence. The tape is highlighted here on the ground on an open shelf. You can watch this tape when Yarnaby leaves this room.

Stella Greyber Project Audit

Objective: Avoid detection from Yarnaby.

After successfully fleeing from Yarnaby, you find yourself in yet another vent shaft. This takes you to a safe, office-type area filled with boxes. Before moving on from this section, you likely noticed the green VHS player in the room. Backtrack into the room with aisles of cardboard boxes to find the fourth tape on the third shelf on one of the units, near a ladder. It is the third aisle on the right from where you picked up the green keycard off the computer desk.

’93 Theater Incident

Objective: Follow Doey.

Upon meeting Doey for the first time in the Prison Utility Zone, you follow him through the Interrogation Rooms. Exit this room where Doey is talking about being interrogated, you will see a corridor with three doors in front of you. Enter the middle room to find the yellow tape on the bottom shelf on the unit, against the left wall.

Ollie

Objective: Get to Safe Haven.

After solving the cog puzzles and finding the body bags, you regroup with Kissy Missy and Poppy, who save you from accidentally walking into the patrolling Prototype. When you squeeze out from the hole, the game clearly wants you to follow Kissy Missy. But turn away and look left after leaving the hole in the wall. The tape is on the bottom shelf of this empty unit that’s being used as a barricade for the corridor.

Construction Plans: The Shelf

Objective: Find and defeat The Doctor.

After talking to Poppy and Doey, you’re given your new objective. From here, you can explore the cozy area of Safe Haven. Enter the Infirmary and go to towards the giant hole in the back of this open room. Turn around and look left. The tape is underneath the empty hospital bed, near KickinChicken. If you missed it the first time, you can pick this tape up later in the game when you return to Safe Haven.

Be sure to check the room connected to the Infirmary. This is a dead end, but it has a VHS player that you can use to play Ollie’s tape.

1322 Report: Kevin

Objective: Find and defeat The Doctor.

After listening to Doey and Poppy debate about who’s right and wrong regarding their plan against The Prototype, we move on from the Infirmary and find ourselves inside a giant room with a mixer at its center. This room is located atop an escalator just outside of Safe Haven. Exit off the walkway and turn left, circling around the mixer and towards the units, hugging the left wall. The tape is on the third shelf, near some white containers.

Security Feed

Objective: Run.

You get a moment of peace after completing No Man’s Land and successfully fleeing from Yarnaby, resulting in his death. Use the blue hand and enter the pod to progress following Yarnaby’s section. You should immediately see the VHS player in the corner. Look directly to the left of the pod you just came out of and pick up the tape from the open cardboard box between a stack of boxes and a metal unit, far left of the VHS player.

Experiment #1354

Objective: Make your way to The Doctor.

This section is filled with red smoke, and you need to replenish your mask with air filters. Pick up the mask to get started, and click on the dispenser in this room to top up the filter. Then, follow the linear path out of this room to the next one, free from red smoke. The Bubba Bubbaphant toy on the table has the table in its mouth.

Time

Objective: Confront The Doctor.

You need to pick up Harley Sawyer’s keycard from the Doctor’s Headquarters (find three power cells section) and use it on the locked door at the top of the stairs, directly above The Doctor’s brain (where you pick up the Omni-Tool). Find the tape behind the curtain on the right, on top of a table. Use the tape on the VHS player in this room.

Management: Rich

Objective: Return to Safe Haven.

After defeating The Doctor, you return to Safe Haven. The elevator brings you to a section of the Haven you haven’t seen before. Use the Electric Hand (purple) to navigate around the enclosed section to the left of Hoppy Hopscotch. Follow this path all the way around until you reach the end, passing a Mommy Long Legs on the walkway above and spotting a CatNap atop a metal unit. There’s a Mini Huggie near some Boxy-Boo toys. Look behind Boxy-Boo toys for the 11th tape.

1322 Report: Jack

Objective: Gather and plant (4) explosives.

When tasked to gather four explosives in the Foundation, move the handprint panel through the caves at the back of the room until you cannot pull it anymore. Swap to the Electric Hand (purple) and jump up. Follow this path around, where you will drop onto a metal walkway. The tape is on the barrel on this walkway. The VHS player you need to watch this tape is above the broken staircase in the large room where you need to place the explosives.

Untitled Tape

Objective: Run.

This is the hardest tape to find, and for good reason—it holds the biggest revelation in the chapter and confirms a theory about Poppy. When fleeing from Doey the Doughman for the first time, you must travel through a cave system. There’s a small chase sequence where you need to use the blue Grab-Pack hand to leap across an electrified gap. After jumping it, keep running forward where a turn is coming up.

There’s a wooden archway with Smiling Critters up ahead, but the ceiling is about to cave in over it. Look towards the archway before turning left and use the Grab-Pack to pick up the red tape on the wooden beam above the Critters. Defeat Doey to watch the tape in the large room with the trucks (the first room you enter when Search for Survivors objective pops up on screen).

A Reminder

Objective: Search for Survivors.

An easy tape to find, you can pick this up before moving the boxes to descend into Shelf Ventilation Block B, where you reunite with Poppy and Kissy Missy. The tape and player are inside the room at the end of the corridor (accessible with the blue Grab-Pack hand) after receiving the Search for Survivors objective.

Top Secret

Objective: ???

The easiest tape to find as it’s needed to end the game, you pick up this tape inside the room beyond the submarine door right after walking through the greenhouse corridor.


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