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Marvel Rivals‘ roster of heroes and villains expands by four in the game’s first season. And that four is especially Fantastic, including the iconic Human Torch.

Johnny Storm was affected by the same cosmic rays that altered his sister, her husband, and their friend while on a mission in space, altering him on the cellular level and giving him the incredible ability of being able to manipulate fire and engulf his own body in flames.

He uses these same abilities to fly, launching himself into the sky and blazing a trail through the air while saying his trademark catchphrase, “flame on!” Johnny is cocky and brash, but he is the heart and soul of the Fantastic Four.

Here’s everything we know so far about the Human Torch’s abilities in Marvel Rivals.

Human Torch abilities in Marvel Rivals

Ability Description Input (Keyboard / Controller)
Fire Cluster
(Basic Attack)
Launch forward a cluster of splitting fireballs. LMB / RT
Blazing Blast Launch a fireball to deal damage or create a Flame Field at the targeted area, dealing damage to enemies within. RMB / LT
Pyro-Prison When two or more Flame Fields exist, connect them to form a fire wall that deals one-off high damage to enemies that pass through the wall, or continuous burning damage if the wall exists in an enclosed area. E / RB
Plasma Body Hold LSHIFT to enter a state of accelerated ascent. Left Shift / LB
Flaming Meteor
(Mid-air)
Dive towards the ground, dealing damage to enemies and detonating any Flame Fields hit. V / X
Omega Fire
(Team-Up Ability)
When the Human Torch activates Supernova, Storm can summon an Omega Fire by selecting a Flame Tornado with Omega Hurricane. Likewise, when storm unleashes Omega Hurricane, the Human Torch can transform it into a Burning Hurricane with Supernova. Any Flame Tornado caught in a Burning Hurricane will grow in size and damage. X
United Siblings
(Team-Up Ability)
The Invisible Woman taps into her powers, channeling Psionic Might to fortify the entire Fantastic Four team. This formidable force bolsters Mister Fantastic, The Thing, and Human Torch, granting damage resistance. Once activated, they can continually generate bonus health, making up for lost health with each passing movement. C
Supernova
(Ultimate)
Explode with cosmic fire to deal damage to enemies within range and enter Supernova state. While in Supernova state, Blazing Blast will transform into Flame Tornado, and Plasma Body can be activated without any cost. Q / L3 + R3

The list of abilities above makes Human Torch a volatile and maneuverable air Duelist hero that’s able to also control the battlefield with his fire that deals damage over time, constantly making the enemy aware of his presence with Fire Cluster.

Pyro Prison and Blazing Blast will both likely be strong when it comes to holding down an area of the map, making objective points lethal for the opposing team to touch, and also extremely hazardous to deal with in close quarters or small rooms.

As an aerial hero like Iron Man, though, he will have to be careful to stay within the sight lines of his healers who will help keep him alive and in the fight before he’s quickly snuffed out by the enemy team’s long-range Duelists like The Punisher or Hela. But with Flaming Meteor, he can just as quickly become a problem at ground level.

In the right hands, Johnny Storm can be oppressive with fire raining from the skies and a constant threat of having to be aware of you and your team’s placement so you don’t get stuck in a field of fire that may be able to wipe you out faster than you can say “flame on.”


This article will be updated with more information whenever necessary.


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