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Navigating across your own pixelated Dante’s Inferno, ULTRAKILL throws endless hordes of enemies your way in hopes that you’ll become one of its many residents.

Enemies are divided into categories based on their appearance and environment. Different enemy types will attack one another like in 7-3: NO SOUND, NO MEMORY. Low-level enemies will continuously reappear in ULTRAKILL, plaguing the levels as you defeat wave after wave. Over times, you need to face bosses to complete the layer and to move onto the next act.

Here are all ULTRAKILL enemies—with descriptions, difficulty level, and our weapon recommendations to kill them as quickly as possible.

All ULTRAKILL enemies, listed

Husk

Enemy Threat Weapon recommendation Description
Filth Low Sawed-on Weakest enemy in ULTRAKILL, capable of dishing damage only through biting. Leaps towards V1 and always appears in packs.
Stray Low Sawed-on Predominately stationary enemy that releases a ball of energy that hurts V1 on impact if hit by it. Otherwise, another very weak enemy and easy to kill due to their limited mobility.
Schism Low Piercer Larger versions of the Stray that launch projectiles at V1 and have a greater health pool.
Soldier Low Piercer Half mech, half husk, the Soldier mostly uses their right arm to launch projectiles at V1. More mobility than a Stray, but still easy to dodge and attack.
Stalker Low Marksman Attacks through placing explosives, will not actively pursue V1, making them somewhat unthreatening compared to other ULTRAKILL enemies.
Insurrectionist Medium Marksman An enemy where its only weakness is fire, use that to your advantage.
Something Wicked High Piercer Part of layer one’s secret level, Something Wicked is an unidentifiable enemy that one-shots V1. It can only be kept at bay temporarily by shooting it, causing it to teleport away.

Demon

Machine

Angel

Enemy Threat Weapon recommendation Description
Virtue High Pump Charge A ritualistic symbol appears below V1 when Virtue is attacked. This charges up and follows their movement, unleashing a powerful beam atop their head. This attack is difficult to outmaneuver.

Boss


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