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An Exalted Adventure Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of the next two stages. Anger Issues All items turn into Guinsoo’s Rageblades that grant 45 Armor and Magic Resist. Every 2 Rageblade stacks grant 1 percent AD and AP Anima Squad Circlet Gain an Anima Squad Emblem and a Yuumi. Anima Squad Crown Gain an Anima Squad Emblem, an Adaptive Helm, and an Illaoi. Axiom Arc III Units gain 15 Mana on kill. Gain a completed item Anvil. Bastion Circlet Gain a Bastion Emblem and a Galio. Bastion Crown Gain a Bastion Emblem, a Steadfast Heart, and an Illaoi. Belt Overflow Gain 5 Giant’s Belts. Your Giant’s Belts grant +60 bonus Health. Binary Airdrop Combat start: Up to four champions holding two items gain a recommended 3rd completed item. Birthday Present Gain a 2-star champion and one gold every level up. The champion’s cost tier is your level minus four (max: five-cost). Blazing Soul II Combat start: Your highest Attack Speed champion gains 35 Ability Power and 35 percent Attack Speed. Repeat on another ally every three seconds. Blue Battery III Gain a Blue Buff. Your units gain 15 Ability Power. After casting their Ability, gain 10 Mana. BoomBots Crown Gain a BoomBots Emblem, an Ionic Spark, and a Skarner. Bronze For Life II Gain 3.50 percent Damage Amp and one percent Durability for each Bronze-tier trait. Bruiser Circlet Gain a Bruiser Emblem and a Gragas. Bruiser Crown Gain a Bruiser Emblem, a Crownguard, and a Darius. Build a Bud! Gain a random 3-star 1-cost champion. Gain 10 gold. Bulky Buddies III Allies that start combat next to exactly one other ally gain 330 Health. When that champion dies, the other gains an 18 percent max Health Shield for 10 seconds. Buried Treasures III Gain a random item component at the start of the next six rounds (including this round). Calculated Enhancement Each combat, 4 random champions in your last two rows gain 40 percent Attack Damage and 50 Ability Power. Call to Chaos Gain a powerful and random reward. Caretaker’s Chosen Gain items as you level. Level 4: component anvil, Level 6: completed item anvil, Level 7: choose 1 of 5 Radiant items. Chemtech Overdrive Open three portals to Zaun on random hexes in the second row. Any unit that starts combat in a portal gains 250 Health and 30 percent Attack Speed, and drops one gold on death. Coronation Gain a Tactician’s Crown. Tactician’s Crown, Shield, and Cape grant the holder an additional 25 percent Attack Speed, 25 percent Attack Damage, and 35 Ability Power. Cruel Pact Buying XP costs six player health instead of four gold. Heal three player health before each player combat. Cursed Crown +2 max team size, but take 100 percent more player damage when you lose. Divinicorp Circlet Gain a Divinicorp Emblem and a Senna. Divinicorp Crown Gain a Divinicorp Emblem, a Redemption, and a Rhaast. Dominance For every surviving champion after winning a player combat, gain one gold. Gain 16 XP. Double Trouble III When you field exactly 2 copies of a champion, they both gain 35 percent Attack Damage and 35 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. Dynamo Circlet Gain a Dynamo Emblem and an Elise. Dynamo Crown Gain a Dynamo Emblem, a Spear of Shojin, and a Jhin. Endless Hordes +3 maximum team size, but units can only hold one item and their total health is reduced by 20 percent. Gain two gold. Expected Unexpectedness Now and at the start of the next two stages, roll three dice. Gain rewards based on their total. Final Polish Gain a Support Anvil and a completed item anvil. Final Reserves The first time you would be eliminated, you live. Afterwards, gain 70 XP and set your gold to 90. Excess gold is converted to XP. Flexible Gain one random emblem. At the start of every Stage, gain a random emblem. Your team gains 20 Health for each emblem. Flurry of Blows Gain a Zeke’s Herald. Champions buffed by Zeke’s also gain 45 percent Critical Strike Chance. Future Sight II You can see who you will fight next. Gain two Training Dummies, each equipped with a Zephyr or Shroud of Stillness. Gargantuan Resolve Gain a Titan’s Resolve and another after five player combats. Your Titan’s Resolves can continue stacking to 45 instead of 25. The total resist bonus is increased by 25 percent. Greater Moonlight Combat Start: A random 1-cost champion is upgraded to 4-star for that round and gains five percent AD and five AP. Hall of Mirrors Combat start: All champions in your front row become clones of the champion in the center of the row. Clones have 100 percent of their original health, and deal 20 percent less damage. High End Shopping II Champions appear in your Shop as if you were 1 level higher. Gain 3 gold. Immoveable Object Gain a Randuin’s Omen. Range increased by 1 hex and its effect is increased by 33 percent. Level Up! Extra two XP on XP purchases. Gain 12 immediately. Lifelong Learning Your units gain 1.50 percent health every round. If they survive combat, they gain an additional 2.50 AP and 2.50 percent AD. Lucky Gloves+ Thief’s Gloves always give ideal items. Gain 3 Sparring Gloves. Prismatic Ticket On every shop reroll, get a 45 percent chance for a free reroll. Radiant Relics Choose 1 of 5 Radiant items. Gain a Magnetic Remover. Roll The Dice Gain a Rascal’s Gloves. This equips 2 random Radiant items every round. Shopping Spree Gain your level+1 shop refreshes on every level up. Gain 4 gold. Spoils of War III Enemies have a 45 percent chance to drop loot. Tactician’s Kitchen Gain a random Emblem. After six player combats, gain a Tactician’s Cape. Think Fast Free shop rerolls this round. Traits and augments do not benefit from these free Shops. Gain three gold. Wise Spending Gain three XP every shop reroll. Gain 1 gold.

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