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Like all of its legends, the weapons of Apex Legends are all viable in different situations. Even though one gun may have more damage per bullet than another, that stat is balanced by influences as disparate as ammo stack size, recoil, and reload time.

Even so, sometimes, it can be useful to know exactly what a particular weapon’s stats are. We’ve compiled the damage stats for each of the game’s weapons here, including related numbers like reload time and qualitative data like available fire modes. These stats assume white helmets for head damage and do not include an attachment or legend passive modifiers (i.e. Fortified). Reload times for many weapons also differ based on whether they’re reloaded while empty or with at least one round still in the weapon. Supply drop weapons have been marked with their original ammo type.

These stats are accurate as of Apex Legends Takeover, season 24.

All Apex care package weapons

Care package weapons always have a chance to spawn in from the neutral care packages dropping at the start of each new ring announcement. Currently, four weapons can only be obtained from the care package, with two usually rotated out each season. The current Mythic care package weapon rotation is as follows:

  • Kraber .50-Cal Sniper (Permanent care package weapon)
  • Bocek Compound Bow
  • Havoc
  • Peacekeeper

Additionally, five floor weapons have a select chance to spawn as a Gold variant, fully kitted with level four attachments, interchangeable sight, and any compatible hop-ups. These weapons can be found as natural loot, as the fully-kitted weapon in a hot zone, or have a chance to spawn in from a neutral care package.

The current Gold weapon rotation is as follows:

  • Alternator
  • R-99
  • Wingman
  • 30-30 Repeater
  • Rampage LMG

All Apex Legends weapons damage stats (February, 2025)

Assault rifle stats

Weapon Ammo Body damage Head damage Legs damage Base mag size Fire modes Reload
Nemesis Burst AR Energy 17 22 13 20 Burst (4) 2.7s
HAVOC Rifle Energy 21 27 16 36 Auto 3.2s
VK-47 Flatline Heavy 19 25 14 19 Auto,
Single
2.4s/3.1s
Hemlok Burst AR Heavy 20 26 15 18 Burst (3), Single 2.16s/2.85s
1.75/2.85s (Boosted Loader)
R-301 Carbine Light 14 18 11 21 Auto,
Single
2.4s/3.2s

Submachine gun stats

Weapon Ammo Body damage Head damage Legs damage Base mag size Fire modes Reload
Alternator SMG Light 18 22 14 19 Auto 1.9s/2.23s
Prowler Burst PDW Heavy 16 19 13 20 Burst (5) 2.0s/2.6s
R-99 SMG* Light 13 16 10 17 Auto 1.8s/2.45s
Volt SMG Energy 16 19 13 19 Auto 1.44s/2.03s
C.A.R. SMG Heavy/Light 14 17 11 19 Auto 1.7s/2.13s

*The current R-99 doesn’t have fall-off damage, keeping its base damage regardless of the range. The C.A.R. can now equip a laser sight.

Light machine gun stats

Weapon Ammo Body damage Head damage Legs damage Base mag size Fire modes Reload
Devotion LMG Energy 16 20 14 36 Auto 2.8s/3.63s
M600 Spitfire Light 21 26 18 35 Auto 3.4s/4.2s
L-STAR EMG Energy 20 25 17 N/A Auto 2.45s
Rampage LMG Heavy 30 38 26 28 Auto 3.2s/4s

Marksman stats

Weapon Ammo Body damage Head damage Legs damage Base mag size Fire modes Reload
30-30 Repeater Heavy 43-58 69-93 37-49 Six Single 0.33s per bullet
Bocek Bow Arrows 75 120 68 60 Single N/A
G7 Scout Light 35 56 26 10 Single 2.16s/2.7s
Triple Take Energy 66 (all bullets) 105 (all bullets) 40 (all bullets) Six Single 2.34s/3.06s

Sniper rifle stats

Weapon Ammo Body damage Head damage Legs damage Base mag size Fire modes Reload
Charge Rifle Sniper 75-110
(Based on distance)
135-198
(Based on distance)
53-66
(Based on distance)
Four Single 3.5s/4.6s
Longbow DMR Sniper 55 108 42 Six Single 2.66s/3.66s
Kraber .50-Cal Sniper Sniper 150 210 120 Four Single 3.2s/4.3s
Sentinel Sniper 70/88 (Charged) 126/158 (Charged) 49/62 (Charged) Four Single 2.5s/3.6s

Shotgun stats

Weapon Ammo Body damage Head damage Legs damage Base mag size Fire modes Reload
EVA-8 Auto Shotgun 56 56 56 Eight Auto 2.75s/3.0s
Mastiff Shotgun Shotgun 90 90 90 Five Single 0.9s per shell/1.6s per shell
Mozambique Shotgun Shotgun 45 / 54 (Hammerpoints) 54 / 66 (Hammerpoints) 45 / 54 (Hammerpoints) Five Single, Auto (Akimbo) 1.9s/2.4s
Peacekeeper Shotgun 99 135 (all pellets) 99 Five Single 2.5s/3.5s

*EVA-8 and Mastiff no longer have headshot multiplier enabled.

Pistol stats

Weapon Ammo Body damage Head damage Legs damage Base mag size Fire modes Reload
RE-45 Auto Light 14 18 13 18 Auto 1.5s/1.95s
P2020 Light 24 30 22 10 Single, Auto (Akimbo) 1.25s
Wingman Sniper 48 72 43 Five Single 2.1s /
1.4s (Boosted Loader)

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