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Finding the best Dragon Quest 3 HD-2D Remake party composition takes some experimentation. You could take the premade characters at Patty’s Party Planning Place and be done with it. But there are nine vastly different options available in this new version of the classic RPG, and some even get new abilities that debut in the remake, so it’s worth at least seeing what they’re about.

Knowing which classes to put into your party at the beginning of your adventure in Dragon Quest 3 HD-2D Remake is important, as some monsters can be quite the challenge for the unprepared. If you want to know which classes are the best for the early game, particularly if you know of and are actively seeking the new Dragon Quest 3 HD-2D Remake friendly monster locations, then the guide below will teach you all you need to know. It also includes a breakdown of the class skills on level up and how to unlock the secret class.

Best Dragon Quest 3 HD-2D Remake Party Comp Classes

The best Dragon Quest 3 HD-2D Party Comp is Hero, Mage, Priest, and Monster Wrangler. While there are advantages to other classes in the game, you don’t actually need to spec too far outside this archetype, thanks to the Alltrades Abbey you’ll find later in the story. There, you can change your party’s class to give them the opportunity to learn new abilities and spells. Changing a class will reduce your character back down to level one, but they’ll keep all learned spells and abilities and only decrease their stats by around half of their current levels.

The advantage of this setup is that you have a powerful DPS option in your Hero. Your best option is to answer the Dragon Quest 3 HD-2D Personality quiz in such a way that it offers better stat distribution for strength, such as Paragon, for example. You can also use books or equipment to alter their personality to a strength-buffing personality. The range of spells and abilities that the Hero gets in Dragon Quest 3 HD-2D Remake is remarkable, with decent spells from Mage and Cleric classes and access to new abilities such as Flame Slash.

As for the rest of your party, the new Monster Wrangler class makes it slightly easier to find and tame friendly monsters. They also learn abilities based on how many you’ve rescued and a mix of offensive and healing skills that make it a jack-of-all-trades. The Priest gains access to early-game healing, and while it is slightly outclassed by the Monster Wrangler very early on, they do learn revival skills very quickly to save you a trip to the town priest. As for the Mage, their wide range of offensive spells and buffs for allies make them a worthy, if rather squishy addition to the party.

What about the other Dragon Quest 3 HD-2D Remake classes?

Of course, there are five other classes to consider. The Warrior is a decent replacement for the Monster Wrangler if you fancy a more offensive fighter with greater access to advanced weapons and armor and new skills to protect themselves as they batter in the enemy one by one. The Martial Artist is another option that’s simple to maintain as they use their fists to fight, learn damage skills, and have a high critical hit rating but is a bit less good defensively.

If you can handle not having a Mage on the team, a Thief is a good status-based melee alternative, able to riddle the enemy with poison, sleep, and all sorts of nasty effects. They’re also not quite as defensively bad as the Mage. They can also tell you where items are and reduce the encounter rate.

While the Merchant used to be even worse than the Gadabout, Dragon Quest 3 HD-2D Remake gives them new rock-throwing and much-needed multi-targeting abilities. These do fixed damage and ignore defense. They can also get extra cash in battle, appraise items, and call inns and shops while you’re out in the wilderness.

The Gadabout is the worst class in the game, and it’s fully intentional. The more levels they gain, the more they gain new abilities that actively nerf their fighting abilities. At the start of the game, do not take a Gadabout. You should only use this class when you reach Alltrades Abbey, and only for a little bit.

How to unlock the Sage class in Dragon Quest 3 HD-2D Remake

There are two ways your party members can ascend to greatness and become a Sage. The first is having the Words of Wisdom, which you can get in the Tower of Transcendence north of Alltrades Abbey. The second is to level up a party member as the otherwise useless Gadabout class until they reach level 20. Since the tower dungeon is nearby and only requires you to find an item, you don’t really need to bother with the Gadabout unless you want more than one Sage in your party.

To find the Words of Wisdom, go to the Tower of Transcendence and up the northwest tower. Follow it to the teleporter and up the middle staircase to the right. Ascend the stairs to the south and find a rope you can walk across. Go along the rope until you see a triangular flag and drop off the edge. Make sure to pick up the seed in the pot on the collapsed roof you drop onto before going down the hole next to you. In the next area, head downstairs, then examine the chest to your right to find the Words of Wisdom.

Whichever step you take, head to the Alltrades Abbey and speak to the Abbot to change the party member’s class to Sage. Any party member that becomes a Sage will fast become the very best spellcaster in the game, able to cast both Mage and Cleric spells. Their stat distribution is also very similar to the Priest, meaning you have a far sturdier range of magic damage potential available to you.

Dragon Quest 3 HD-2D Remake Class level-ups

The following list of abilities and spells is different from every other version of Dragon Quest 3, so it’s still under construction. We’ll keep this list updated as and when we find more abilities and spells for every class.

Hero

Spell/Ability Level MP cost Description
Heal 4 3 Lightly heal one ally for at least 30 HP
Frizz 4 2 Light fire damage against one enemy
Poof 7 2 Instantly remove a group of enemies from combat. You don’t gain EXP or gold for beating them
Evac 7 0 Instantly escape the dungeon
Flame Slash 9 5 Slashes an enemy with a scorching sword
Sizz 11 4 Light fire damage against a group of enemies
Kaclang 12 6 Turns allies into metal for three turns. They can’t act or take damage
Snooze 13 3 Puts a group of enemies to sleep
Zin 14 5 Small chance of reviving one ally at 1 HP
Zoom 14 0 Instantly teleport to a visited town or location
Dodgy Dance 14 4 Increases the user’s ability to evade attacks
Fizzle 15 5 Prevents a group of enemies from using magic
Zap 17 6 Deals moderate lightning damage to a single enemy
Lightning Slash 18 7 Slashes an enemy with a crackling sword infused with lightning
Midheal 19 5 Moderately heal an ally for at least 75 HP
Sizzle 20 6 Moderate fire damage against a group of enemies
Holy Protection 21 4 Generates a holy aura that causes weaker monsters to avoid your party
Defending Champion 23

Mage

Spell/Ability Level MP cost Description
Frizz 2 2 Light fire damage against one enemy
Crack 4 3 Light ice damage against one enemy
Buff 4 3 Increase the defense of one ally
Sizz 7 4 Light fire damage against a group of enemies
Kabuff 9 5 Increases the defense for all allies
Evac 9 0 Instantly escape the dungeon
Deceleratle 11 3 Decreases the speed for a group of enemies
Drain Magic 12 0 Steal MP from a single enemy
Zoom 12 0 Instantly teleport to a visited town or location
Bang 13 6 Deal light damage to all enemies with a small explosion
Sizzle 14 6 Moderate fire damage against a group of enemies
Defizzle 15 4 Cures an ally from the effects of Fizzle, allowing them to use magic again
Peep 15 3 Detects potential dangers inside a nearby chest
Frizzle 16 6 Deal moderate fire damage to one enemy
Crackle 19 6 Moderate ice damage against a group of enemies
Safe Passage 19 2 Allows the party to float above hazardous surfaces

Priest

Spell/Ability Level MP cost Description
Heal 2 3 Lightly heal one ally for at least 30 HP
Dazzle 3 4 Cast an illusion to reduce the accuracy for a group of enemies
Fizzle 3 5 Prevent a group of enemies from using magic
Woosh 4 4 Deal small wind damage against a group of enemies
Sap 6 3 Reduce the defense of one enemy
Squelch 7 3 Cures one ally of poison
Snooze 8 3 Puts a group of enemies to sleep
Acceleratle 9 3 Increases the speed for all allies
Zin 10 5 Small chance of reviving one ally at 1 HP
Cock-a-Doodle-Doo 10 3 Cures all party members of sleep
Fizzle 12 5 Prevents a group of enemies from using magic
Midheal 13 5 Moderately heal an ally for at least 75 HP
Tingle 14 6 Cures one ally of paralysis
Magic Barrier 16 6 Build a barrier around all party members to protect them from enemy spells
Kasap 16 5 Reduce the defense of a group of enemies
Swoosh 18 6 Moderate wind damage against a group of enemies
Blasto 20 7 Send a single enemy flying off into the distance

Monster Wrangler

Spell/Ability Level/Condition MP cost Description
Call of the Wild Rescue 5 monsters 3 Summons a wolf warrior that unleashes four strikes on all enemies
Monster Pile-On Rescue 10 monsters 8 Sics the monsters you’ve rescued on all enemies
Tongue Lashing 2 2 Licks an enemy, sometimes leaving them too stunned to move
Soothing Song 6 5 Heals all allies for at least 20 health points
Animal Instinct 10 0 Searches for any friendly monsters lurking nearby
Emergency Groom 11 5 Moderately heals one ally
Attack Attacker 13 6 Deals damage to one enemy and reduces their attack
War Cry 18 4 A mighty bellow that gives all enemies a fright
Tongue Bashing 20 7 Gives an enemy a large lick, leaving them trembling in fear

Warrior

Spell/Ability Level/Condition MP cost Description
Cop Out 1 2 Deflects enemy attacks onto an enemy or ally
Whipping Boy 3 1 Enables the user to absorb attacks in another’s stead
Mercurial Thrust 9 3 Strikes an enemy before anyone else can act

Sage

Spell/Ability Level/Condition MP cost Description
Heal 1 3 Lightly heal one ally for at least 30 HP
Frizz 2 2 Light fire damage against one enemy
Poof 2 2 Instantly remove a group of enemies from combat. You don’t gain EXP or gold for beating them
Crack 4 3 Light ice damage against one enemy
Buff 4 3 Increase the defense of one ally
Dazzle 3 4 Cast an illusion to reduce the accuracy for a group of enemies
Woosh 5 4 Deal small wind damage against a group of enemies
Sap 6 3 Reduce the defense of one enemy
Squelch 7 3 Cures one ally of poison
Sizz 7 4 Light fire damage against a group of enemies
Snooze 8 3 Puts a group of enemies to sleep
Acceleratle 9 3 Increases the speed for all allies
Kabuff 9 5 Increases the defense for all allies
Evac 9 0 Instantly escape the dungeon
Zin 10 5 Small chance of reviving one ally at 1 HP
Cock-a-Doodle-Doo 10 3 Cures all party members of sleep
Deceleratle 11 3 Decreases the speed for a group of enemies
Fizzle 12 5 Prevents a group of enemies from using magic
Drain Magic 12 0 Steal MP from a single enemy
Zoom 12 0 Instantly teleport to a visited town or location
Midheal 13 5 Moderately heal an ally for at least 75 HP
Bang 13 6 Deal light damage to all enemies with a small explosion
Sizzle 14 6 Moderate fire damage against a group of enemies
Tingle 14 6 Cures one ally of paralysis
Defizzle 15 4 Cures an ally from the effects of Fizzle, allowing them to use magic again
Peep 15 3 Detects potential dangers inside a nearby chest
Frizzle 16 6 Deal moderate fire damage to one enemy
Kasap 16 5 Build a barrier around all party members to protect them from enemy spells
Magic Barrier 16 5 Reduce the defense of a group of enemies
Swoosh 18 6 Moderate wind damage against a group of enemies
Crackle 19 6 Moderate ice damage against a group of enemies
Safe Passage 19 2 Allows the party to float above hazardous surfaces
Blasto 20 7 Send a single enemy flying off into the distance

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